Research article Special Issues

External training load and performance recovery after small-sided games in soccer: Insights for return-to-play management

  • The return-to-play process' characteristics can vary by injury and sport type but are typically composed of phases of different durations, training targets, and intensities that gradually increase the physiological and mechanical load. In team sports, contact drills are a necessary part of the last phases of this process, and they should be planned using the optimal mechanical load. The present study investigated the external load and kinetic recovery in U19 soccer players performing 6vs6 and 3vs3 small-sided games. A global positioning system (GPS) measured external load metrics. The rate of perceived exertion (RPE) was registered at the end. Total quality of recovery (TQR) was collected at the beginning of the training session and after 24 h. Moreover, before and after the small-sided games (SSGs) and at 24 h, delayed-onset muscle soreness (DOMS) of the legs, sprinting time, and vertical jump height (CMJ) were collected. 6vs6 presented higher values in total distance low-, moderate-, high, and very-high-speed distance, and maximum speed (p < 0.05). However, 3vs3 showed higher number of sprints, acceleration, and deceleration at different intensities. Furthermore, no difference was shown in RPE. The effect of fatigue on sprint seems greater for 6vs6, showing an impairment persistent at 24 h (p < 0.05). Moreover, CMJ height was impaired after 6vs6 and at 24 h (p < 0.05) but did not change after 3vs3 (p > 0.05). DOMS values after SSGs and at 24 h were higher than baseline for both conditions (p < 0.05), while TQR decreased at 24 h in both conditions (p < 0.05). Based on our results, it seems that 6vs6, leading to a greater high-speed running distance, might cause a training load that needs more time to recover. This point may be crucial in a return-to-play process, especially when hamstring muscles are involved.

    Citation: Roberto Modena, Federico Schena. External training load and performance recovery after small-sided games in soccer: Insights for return-to-play management[J]. AIMS Public Health, 2024, 11(1): 315-329. doi: 10.3934/publichealth.2024016

    Related Papers:

    [1] YoungSusan, GudjonssonGisliH, GoodwinEmilyJ, JotangiaAmit, FarooqRomana, HaddrickDavid, AdamouMarios . Beyond the Gates: Identifying and Managing Offenders with Attention Deficit Hyperactivity Disorder in Community Probation Services. AIMS Public Health, 2014, 1(1): 33-42. doi: 10.3934/publichealth.2014.1.33
    [2] Jesús Álvarez-Herms, Adriana González, Francisco Corbi, Iñaki Odriozola, Adrian Odriozola . Possible relationship between the gut leaky syndrome and musculoskeletal injuries: the important role of gut microbiota as indirect modulator. AIMS Public Health, 2023, 10(3): 710-738. doi: 10.3934/publichealth.2023049
    [3] Alexios Batrakoulis, Oscar L Veiga, Susana Franco, Ewan Thomas, Antonios Alexopoulos, Manel Valcarce-Torrente, Rita Santos-Rocha, Fatima Ramalho, Andrea Di Credico, Daniela Vitucci, Liliana Ramos, Vera Simões, Alejandro Romero-Caballero, Isabel Vieira, Annamaria Mancini, Antonino Bianco . Health and fitness trends in Southern Europe for 2023: A cross-sectional survey. AIMS Public Health, 2023, 10(2): 378-408. doi: 10.3934/publichealth.2023028
    [4] Taija Finni, Marja Uusi-Vähälä, Arto J. Pesola, Ritva S. Taipale . Do Running and Strength Exercises Reduce Daily Muscle Inactivity Time?. AIMS Public Health, 2016, 3(4): 702-721. doi: 10.3934/publichealth.2016.4.702
    [5] Johan M. Wikman, Anne Nistrup, Jacob Vorup, Mogens T. Pedersen, Pia S. Melchor, Jens Bangsbo, Gertrud Pfister . The Effect of Floorball Training on Health Status, Psychological Health and Social Capital in Older Men. AIMS Public Health, 2017, 4(4): 364-382. doi: 10.3934/publichealth.2017.4.364
    [6] Richard Bailey, Claude Scheuer . The COVID-19 pandemic as a fortuitous disruptor in physical education: the case of active homework. AIMS Public Health, 2022, 9(2): 423-439. doi: 10.3934/publichealth.2022029
    [7] Paulina Januszko, Ewa Lange . Nutrition, supplementation and weight reduction in combat sports: a review. AIMS Public Health, 2021, 8(3): 485-498. doi: 10.3934/publichealth.2021038
    [8] Gerhard Ruedl, Markus Posch, Elena Pocecco, Katja Tecklenburg, Birgit Schliernzauer, Michael D. Kennedy, Martin Faulhaber, Martin Burtscher . Association of personal and equipment-related factors on ACL injury risk in alpine skiers with cautious or risk-taking behaviour: A case-control study. AIMS Public Health, 2023, 10(2): 348-359. doi: 10.3934/publichealth.2023026
    [9] Lili Xiong, Liping Li . Single-vehicle and Multi-vehicle Accidents Involving Motorcycles in a Small City in China: Characteristics and Injury Patterns. AIMS Public Health, 2015, 2(1): 74-85. doi: 10.3934/publichealth.2015.1.74
    [10] Dylan C. Rowe, Zachary K. Winkelmann, Shawn M. Arent, Michelle A. Arent, Alexa J. Chandler, Nancy A. Uriegas, Toni M. Torres-McGehee . A qualitative report of the perceptions of the COVID-19 pandemic from collegiate student-athletes. AIMS Public Health, 2022, 9(2): 357-377. doi: 10.3934/publichealth.2022025
  • The return-to-play process' characteristics can vary by injury and sport type but are typically composed of phases of different durations, training targets, and intensities that gradually increase the physiological and mechanical load. In team sports, contact drills are a necessary part of the last phases of this process, and they should be planned using the optimal mechanical load. The present study investigated the external load and kinetic recovery in U19 soccer players performing 6vs6 and 3vs3 small-sided games. A global positioning system (GPS) measured external load metrics. The rate of perceived exertion (RPE) was registered at the end. Total quality of recovery (TQR) was collected at the beginning of the training session and after 24 h. Moreover, before and after the small-sided games (SSGs) and at 24 h, delayed-onset muscle soreness (DOMS) of the legs, sprinting time, and vertical jump height (CMJ) were collected. 6vs6 presented higher values in total distance low-, moderate-, high, and very-high-speed distance, and maximum speed (p < 0.05). However, 3vs3 showed higher number of sprints, acceleration, and deceleration at different intensities. Furthermore, no difference was shown in RPE. The effect of fatigue on sprint seems greater for 6vs6, showing an impairment persistent at 24 h (p < 0.05). Moreover, CMJ height was impaired after 6vs6 and at 24 h (p < 0.05) but did not change after 3vs3 (p > 0.05). DOMS values after SSGs and at 24 h were higher than baseline for both conditions (p < 0.05), while TQR decreased at 24 h in both conditions (p < 0.05). Based on our results, it seems that 6vs6, leading to a greater high-speed running distance, might cause a training load that needs more time to recover. This point may be crucial in a return-to-play process, especially when hamstring muscles are involved.


    Abbreviations

    GPS:

    global positioning system; 

    TQR:

    total quality of recovery; 

    DOMS:

    delayed onset muscular soreness; 

    RPE:

    rate of perceived exertion; 

    TD:

    total distance covered; 

    LSD:

    low-speed distance; 

    MSD:

    moderate-speed distance; 

    HSD:

    high-speed distance; 

    VHSD:

    very high-speed distance; 

    CMJ:

    countermovement jump

    Soccer clubs face injuries regularly during the season for their senior and youth players [1],[2] with a relevant impact on both technical and economic sides. Studies showed a strong correlation between player match availability and success outcomes such as ranking position, points per match, number of games won, goals scored, and goals conceded [3],[4]. For these reasons, an increasing amount of literature on prevention and return-to-play strategies and procedures has been published over the last decade [5],[6].

    After an injury, a return-to-play process starts to bring the player to compete at the pre-injury level as soon as possible. The return-to-play process' characteristics can vary by injury and sport type but are typically composed of phases of different durations, training targets, and intensities that gradually increase the physiological and mechanical load. There is no specific parameter that guides the step from one phase to the next. Still, it is usually regulated by time or specific criteria that ensure the ability and readiness of the players to increase the training load and the playing request [5].

    Usually, in a team sport context such as soccer, performing drills with contact is a relevant part of the last phases of the return-to-play process. In this context, one of the more complicated aims of return-to-play practice is the training load prescription and monitoring at the neuromuscular level. When the injured player comes back to the field with the rest of the team, he can be involved in technical-tactical situations and games (e.g., small-sided games) that are characterized by a high rate of complexity, which makes it hard to plan the correct training load (in terms of intensity and volume) for the player returning from the injury.

    There is much literature on the physiological and physical responses that small-sided games (SSGs) elicit in soccer players. Several conditions and rules, such as the number of players, the area per player [7][9], the presence of the goalkeeper [10],[11], and the use of the coach's feedback [12], have been shown to influence both internal and external training load. On the other hand, a few studies focused on the effect of a small-sided game on neuromuscular fatigue, which might be particularly relevant in modulating the muscular load during the last phases of a return-to-play process. Katis and Kellis [13] compared the effect of a 3vs3 and a 6vs6 game involving young soccer players. The authors showed a decrease in sprint, agility, horizontal jump, and throw-in performance at the end of both small-sided game formats compared to the baseline condition. Moreover, Rebelo et al. [14] showed a decrement in jump performance after both 4vs4 and 8vs8 games compared with baseline conditions tested one week before in college soccer players. On the other hand, the sprint performance seemed to be influenced only after the 4vs4 format. Recently, one study [15] investigated neuromuscular fatigue and kinetics recovery in ten male soccer players after playing two formats of small-sided games. Both small-sided games seemed to affect neuromuscular performance and physiological markers. However, few differences were found between the 4vs4 and 8vs8 formats, where creatine kinase was higher after 48 and 72 hours in the former.

    Since spare studies investigated the effect of small-sided game formats on neuromuscular fatigue and recovery kinetics in soccer and the high relevance of these concepts in optimizing training load management and recovery, the present study aimed to investigate the effect of two small-sided game formats on external load, loss of performance and recovery in soccer players. We hypothesized the following: (1) a high number of accelerations and less distance at high speed running in small-sided games played by three players per team (3vs3) compared to those played by six players per team (6vs6), (2) a similar impact of both formats on jump and sprint performance after small-sided games, and (3) quicker neuromuscular recovery after 3vs3 than 6vs6.

    The study was conducted as a cross-sectional design during the 2022/23 season. Data was collected in two similar sessions (3vs3 and 6vs6), each composed of two consecutive days (Day 1+Day 2 and Day 8+Day 9), with a week between and 48 hours after the last match. A small-sided game (3vs3 or 6vs6 in random order) was carried out during Day 1 and Day 8, wearing a GPS device to monitor the external load of players. Total quality of recovery (TQR) was collected at the beginning of Day 1 and Day 8 (Pre) and Day 2 and Day 9 (24h). Moreover, delayed onset muscular soreness (DOMS) value and sprint and vertical jump performance were evaluated at the beginning of Day 1 and Day 8 (pre), after the SSG (post) and at the beginning of Day 2 and Day 9 (24h). Furthermore, at the end of the SSG, the rate of perceived exertion (RPE) was collected. At the beginning of each session, players performed a standardized warm-up (Part 1 and 3 of FIFA 11+).[16] During the week between Day 1 and Day 8, the players trained regularly, and TQR and DOMS collected before Day 1 and Day 8 were compared to check if players were in similar conditions.

    A power analysis was performed using G*Power (version 3.1.9.4, Düsseldorf University, Düsseldorf, Germany). An expected effect size f = 0.4, α = 0.05, and β = 0.8 indicated a sample size of 12 participants for a repeated-measures design. Twelve male soccer players belonging to a U19 (age 18.3 ± 0.7 years, body mass 73.8 ± 6.1 kg, height 178.0 ± 0.1 cm) professional team took part in the study. Players were typically involved in four training sessions and an official match per week and were used to perform small-sided games during their training sessions. All the participants provided written consent after receiving a complete description of the study protocol and their rights to anonymity. All the procedures were conducted in accordance with the Declaration of Helsinki. Moreover, all the participants were used to perform all the evaluations and the training drills during the usual training sessions with the team.

    A 3-a-side (3vs3) with 100 m2 per player (30 m x 20 m) and 6-a-side (6vs6) with 200 m2 (60 m x 40 m) were carried out as four bouts of four minutes with two minutes of passive recovery in between on an artificial 3G rubber crumb turf during the first (Day 1) and third session (Day 8). Since there was no goalkeeper, players had to score in a small goal (2 x 1 m) without the offside rule. To maintain high both intensity and motivation, the team compositions were based on the playing position of the players and skill assessment provided by the coach. Moreover, the ball was always available thanks to the presence of several coach collaborators who quickly returned it on the pitch when necessary, and verbal encouragement was provided by the head coach using standardized sentences. The choice of the small-sided game formats and rules has been made based on previous literature, which shows these parameters affect the physical and physiological response of players [11],[12].

    During the small-sided games, the players' external load was monitored by a 10-Hz-GPS device (Polar Pro Team, Polar, Finland). The GPS device was connected to a thoracic belt worn by the players 15 minutes before starting the session to maximize the satellite signal's connection. Unfortunately, as the software does not report horizontal dilution of precision (HDOP) and the number of connected satellites, it is not possible to provide these details. Among all the metrics provided by the GPS software, the following were chosen as representative of the training load that may impact the neuromuscular system: total distance covered (TD), distance covered at different speed zones (low-speed distance [0–11 km·h−1, LSD], moderate-speed distance [11–15 km·h−1, MSD], high-speed distance [15–19 km·h−1, HSD] and very high-speed distance [≥19 km·h−1, VHSD]), count of accelerations and decelerations performed at different intensities (low-intensity [1–2 m·s−2], moderate-intensity [2–3 m·s−2] and high-intensity [ >3 m·s−2]), number of sprints and maximal speed. A previous study has demonstrated a moderate to good intra-unit reliability of this system in measuring distance at different speeds [17].

    TQR rate was collected at the beginning of each session to evaluate the recovery state of the players [18]. Values on Day 1 and Day 3 were compared to ensure that players presented a similar state between the conditions. On the other hand, rates on Day 2 and Day 4 were compared to assess the effect of the SSG format on recovery at 24 hours.

    Delayed onset muscular soreness at the lower limb was evaluated using a 100 mm visual analogue scale (VAS-DOMS) [19]. Moreover, RPE was collected at the end of the SSG using the CR-100 Borg Scale [20] to quantify the internal load of the players. All the scales were presented individually to each player following the suggested procedure to increase the validity and reliability of the measure.

    Players performed three trials sprinting 30 meters, while time on 10 (10m-sprint), 20 (20m-sprint) and 30 (30m-sprint) meters were taken by a photocells system (Polifemo, Microgate, Bolzano, Italy) which presents high reliability (CV < 2%) [21]. Vertical jump performance was evaluated by measuring the flying time during a countermovement jump using the Optojump system (Microgate, Bolzano, Italy); during the jump, the players kept their hands at the hip. A passive recovery of 30 seconds was observed between the three trials. This test was proven to have excellent reliability (CV = 2.2%) [22].

    The normal distribution of data was checked using the Kolmogorov-Smirnov test. Total distance, the distance at different speeds, and RPE were compared between the two SSGs using a paired T-test. As distribution was not normal, maximal speed and the number of accelerations, decelerations, and sprints were compared by means of the related-samples Wilcoxon signed rank test. Profile of performance in 30-m sprint and CMJ, DOMS, and TQR were analyzed using a two-way repeated measure ANOVA with time and condition as independent factors. A pairwise comparison with least significance difference adjustment was performed when an effect (p < 0.05) was found. Hedges' g was used as standardized effect size [23] and interpreted qualitatively using Cohen's benchmarks [24].

    There is no evidence of difference (p > 0.05) between the two conditions at pre for TQR and DOMS, indicating similar recovery state of players. Data comparisons of external load parameters and RPE are shown in Table 1. The 6vs6 format presented higher values in TD, moderate-, high- and very high-speed running distance and maximum speed, whereas 3vs3 showed a higher number of sprints, acceleration and deceleration at different intensities and more distance spent at low speed. However, no difference was shown in RPE.

    Table 1.  External load metrics and RPE measured in 3vs3 and 6vs6 small-sided games.
    3vs3
    6vs6
    Mean difference (95% CI) P value Effect size Hedge's g
    Mean (SD)
    Total distance [m] 1955.4 (219.6) 2230.9 (226.4) −274.6 (−344.1 to −205.0) <0.001 1.14 (0.24 to 2.04)
    Large
    Low-speed running [m] 1150.7 (91.2) 1040.1 (121.9) 110.6 (49.1 to 172.2) 0.003 −0.95 (−1.83 to −0.07)
    large
    Moderate-speed running [m] 375.4 (107.6) 525.2 (142.6) −149.7 (−224.5 to −75.0) 0.037 1.09 (0.20 to 1.99)
    Large
    High-speed running [m] 222.9 (107.8) 315.6 (114.2) −92.6 (−141.8 to −43.5) 0.004 0.77 (−0.10 to 1.64)
    Moderate
    Very high-speed running [m] 169.7 (133.3) 321.9 (192.4) −152.2 (−228.9 to −75.4) 0.002 0.85 (−0.02 to 1.72)
    Large
    Maximum speed [km(h−1] 26.2 (2.0) 27.8 (1.8) −1.66 (−3.0 to −0.37) 0.026 0.78 (−0.09 to 1.74)
    Moderate
    Sprints [n] 29.8 (12.3) 23.0 (10.1) 6.8 (2.2 to 11.5) 0.016 −0.56 (−1.41 to 0.29)
    Moderate
    Low-intensity acceleration [n] 101.1 (12.3) 80.9 (10.0) 20.2 (10.9 to 29.4) 0.004 −1.66 (−2.63 to −0.69)
    Large
    Moderate-intensity acceleration [n] 38.9 (9.9) 29.3 (5.5) 9.6 (5.2 to 14.0) 0.007 −1.11 (−2.00 to −0.21)
    Moderate
    High-intensity acceleration [n] 24.0 (10.6) 19.5 (8.9) 4.6 (0.8 to 8.3) 0.028 −0.42 (−1.27 to 0.42)
    Small
    Low-intensity deceleration [n] 97.1 (9.5) 74.8 (5.8) 22.3 (13.7 to 30.8) 0.004 −2.62 (−3.75 to −1.48)
    Large
    Moderate-intensity deceleration [n] 40.0 (8.3) 32.5 (6.8) 7.6 (2.9 to 12.2) 0.011 −0.91 (−1.79 to −0.03)
    Large
    High-intensity deceleration [n] 20.7 (13.0) 14.3 (8.0) 6.5 (1.2 to 11.7) 0.016 −0.55 (−1.40 to 0.30)
    Moderate
    RPE 5.5 (1.5) 5.3 (0.7) 0.2 (−0.8 to 1.3) 0.328 −0.16 (−0.99 to 0.68)
    Trivial

    Note: The sprint and CMJ performance at pre, post, and 24h are presented in Table 2 and Figure 1. Both 3vs3 and 6vs6 seemed to negatively impact the sprint performance immediately after the small-sided game for all the measures; the performance impairment resulted in recovery at 24h in both conditions (no significant differences with Pre, p > 0.05), but it seems better in 3vs3 (significant difference with Post, p < 0.05). Moreover, CMJ height was impaired after 6vs6 and at 24h (p < 0.05) but did not change after 3vs3 (p > 0.05) and improved at 24h in this condition (p < 0.05).

     | Show Table
    DownLoad: CSV
    Table 2.  Performance and perceptual data measured before, after and 24h the small-sided games.
    Mean (SD)
    P value /Effect size Hedge's g (95% CI)
    Pre Post 24h Pre vs Post Post vs 24h Pre vs 24h
    10m-sprint [s] 3vs3 1.83 (0.10) 1.85 (0.09) 1.81 (0.08) 0.047
    0.20 (−0.61 to 1.00)
    0.020
    −0.44 (−1.25 to 0.37)
    0.255
    −0.21 (−1.01 to 0.60)
    6vs6 1.79 (0.06) 1.83 (0.07) 1.79 (0.09) 0.773
    0.57 (−0.25 to 1.39)
    0.088
    −0.46 (−1.27 to 0.35)
    0.773
    <0.00 (−0.80 to 0.80)
    20m-sprint [s] 3vs3 3.08 (0.13) 3.13 (0.11) 3.04 (0.1) 0.005
    0.39 (−0.42 to 1.19)
    0.033
    −0.80 (−1.63 to 0.03)
    0.202
    −0.32 (−1.13 to 0.48)
    6vs6 3.04 (0.09) 3.09 (0.1) 3.02 (0.17) 0.001
    0.49 (−0.32 to 1.30)
    0.058
    −0.47 (−1.28 to 0.34)
    0.514
    −0.14 (−0.94 to 0.66)
    30m-sprint [s] 3vs3 4.25 (0.16) 4.32 (0.15) 4.21 (0.13) <0.001
    0.42 (−0.39 to 1.23)
    <0.001
    −0.73 (−1.56 to 0.10)
    0.055
    −0.26 (−1.06 to 0.55)
    6vs6 4.21 (0.12) 4.28 (0.13) 4.24 (0.14) <0.001
    0.52 (−0.29 to 1.33)
    <0.001
    −0.28 (−1.08 to 0.53)
    0.075
    0.21 (−0.59 to 1.02)
    CMJ [cm] 3vs3 35.89 (5.93) 37.03 (4.86) 38.39 (5.81) 0.103
    0.20 (−0.61 to 1.00)
    0.053
    0.24 (−0.57 to 1.04)
    0.001
    0.40 (−0.41 to 1.20)
    6vs6 37.87 (5.2) 36.32 (5.24) 36.14 (5.77) 0.038
    −0.28 (−1.08 to 0.53)
    0.793
    −0.03 (−0.83 to 0.77)
    0.021
    −0.29 (−1.10 to 0.51)
    DOMS [mm] 3vs3 17.73 (17.54) 33.18 (21.31) 25.36 (18.21) 0.002
    0.74 (−0.09 to 1.56)
    0.028
    −0.37 (−1.17 to 0.44)
    0.040
    0.40 (−0.41 to 1.21)
    6vs6 14.82 (10.79) 33.55 (15.69) 24.09 (16.57) <0.001
    1.29 (0.41 to 2.17)
    0.009
    −0.55 (−1.36 to 0.27)
    0.015
    0.62 (−0.20 to 1.44)
    TQR 3vs3 16.09 (2.84) 14.09 (2.02) 0.013
    −0.75 (−1.58 to 0.07)
    6vs6 16.18 (2.18) 13.64 (1.69) 0.002
    −1.21 (−2.08 to −0.34)

     | Show Table
    DownLoad: CSV
    Figure 1.  Recovery kinetics of sprint and CMJ performance. Circle and dashed line represent 3vs3, Square and Continue line represent 6vs6. *difference with pre in 3vs3, p < 0.05; #difference with pre in 6vs6, p < 0.05; &difference with post in 3vs3, p < 0.05.

    Perception of fatigue and recovery data are shown in Table 2 and Figure 2. DOMS values after SSGs and at 24h were higher than baseline for both conditions (p < 0.05), while TQR decreased at 24h in both conditions (p < 0.05).

    Figure 2.  Recovery kinetics of perceptual parameters. Circle and dashed line represent 3vs3, square and continue line represent 6vs6. *difference with pre in 3vs3, p < 0.05; #difference with pre in 6vs6, p < 0.05; &difference with post in 3vs3, p < 0.05; §difference with post in 6vs6, p < 0.05.

    This study aimed to compare the external load and the effect on performance recovery of two formats of small-sided games (6vs6 and 3vs3) played by twelve U19 male soccer players during their in-season training sessions.

    Our results showed higher total (+14%), moderate- (+40%), high- (41.8%), and very-high speed (89.4%) running distances covered and maximal speed (+9.5%) reached in 6vs6 compared to 3vs3. However, during 3vs3, players covered higher low-speed running distance (+10.6%), performed a higher number of accelerations (low- +25%, moderate +32.8%, and high intensity +23.6%), decelerations (low- +29.8%, moderate +23.4%, and high intensity +45.5%), and sprints (+29.6%) than during 6vs6. Despite of these differences, RPE was similar for the two conditions. Some of these data agree substantially with the literature that showed higher total distance and distance covered at high-speed running when the area per player increases [9],[11],[12]. On the other hand, data on accelerations and sprints are less consistent; we found that a greater number of accelerations, decelerations, and sprints happen with a higher density of players (100 m2 vs 200 m2 per player). In contrast, Hodgson et al. [7] did not show any differences in acceleration profile comparing 5vs5 in two similar area-per-player conditions (120 m2 vs 200 m2). Moreover, Riboli et al. [9] reported no clear relationship between area per player and distance covered accelerating during different drills. However, Rebelo et al. Rebelo et al., 2016) showed a higher number of high-intensity accelerations and decelerations in 4vs4 than in 8vs8 small-sided games. Furthermore, Gaudino et al. [25] observed an increase in the number of accelerations as the pitch's dimension and players' number decreased.

    Combining these data, it seems to appear a double scenario regarding neuromuscular load in small-sided games. A lower number of players and small pitch's size seem to lead to a high number of accelerations, while when the pitch's area increases, there is a greater distance covered at high- and very-high speed running. Both of these neuromuscular loads (i.e., accelerations and high-speed running distance) are useful in a regular training season and a return-to-play process Still, they may have different kinetic recovery and this must be studied.

    Coaches commonly use these situational drills to train both physical and technical-tactical characteristics. Moreover, they are a necessary part of a return-to-play process when a player approaches to return to train and play with the rest of the team. In this context, coaches must know the load on the skeletal muscle system and understand the mechanisms behind muscular fatigue recovery after small-sided games to avoid overload and re-injury episodes. The importance of monitoring external load in this context was highlighted in a recent meta-analysis [26] that pointed out the presence of moderate to strong relationship between distance covered above 19.8 km/h and acute and residual fatigue after a soccer match. Furthermore, Teixeira et al. have shown the presence of a relationship between external training load and recovery status in youth soccer players [27]. Moreover, the same research group reported that training load and recovery status in this population may be influenced by age and other factors [28].

    Our results showed that the impairment of sprint performance immediately after the exercise and the recovery at 24h are similar in both conditions for 10-m and 20-m sprints, but when we consider the longer distance (30-m sprint) it seems that 6vs6 induces a worse recovery than 3vs3; this difference might be explained by the higher amount of high- and very-high speed running distance covered in the 6vs6 drill which may reasonably impact on sprint performance in longer rather than in the shorter distances. This may be explained by a condition of fatigue of hamstring more pronounced after small-sided games with larger area-per-player [29]. Similarly, the countermovement jump performance seemed impaired only after the 6vs6 and it was still impaired at 24h in this condition but not in the 3vs3. These results partially agree with Papanikolaou et al. [15] who compared 4vs4 and 8vs8 small-sided games in adult soccer players and found slight differences in sprint and CMJ recovery profiles. The 30-m sprint time increased at 24h and 48h in both conditions but only in 8vs8 at 72h. The CMJ performance decreased after the exercise, at 24h and at 48h in 8vs8, while it was impaired only at 24h in 4vs4. Moreover, in the study of Rebelo et al. [14], the authors showed that the sprint performance on 5m and 15m distances was impaired after the 4vs4 and not after the 8vs8 condition. However, Katis and Kellis [13], observed a similar effect of 3vs3 and 6vs6 in impairing sprint, agility and jump performance in young soccer players immediately after exercise. All of these results are not always consistent, and it can depend on the age of participants and the structure of the sessions; the participants in the study of Katis and Kellis were 13 years old and comparing their neuromuscular responses with those of adult participants can be biased by biological differences. Furthermore, in the Rebelo et al. study, the 4vs4 small-sided games were organized in two sets of 3 x 6 minutes of play with 3 minutes of recovery between repetitions and 5 minutes between sets, whereas the 8vs8 was performed as two halves of 18 minutes. This different organization of exercise and recovery time may influence the results.

    In our study, the behavior of the perception of recovery seemed to be similar between 4vs4 and 8vs8. Total quality recovery rate decreased at 24h compared to pre, while VAS DOMS increased immediately after exercise and tended to improve at 24h without reaching the pre values. In the literature, only Papanikolaou et al. assessed some parameters of muscle damage perception, showing more persistent muscle fatigue in 4vs4 compared to 8vs8. Interestingly, this data was not consistent with the kinetics recovery of sprint and CMJ performance, confirming the absence of a relationship between subjective and objective measures in athlete monitoring [30].

    The area-per-player and number of players are two factors that may influence the physical, physiological, and perceptual response in different ways. In this study, these factors were not considered separately, which may represent a limitation. Moreover, although the responses and recovery kinetics described in our study may be useful in a return-to-play process, they are assessed in not-injured players and it should be considered.

    Based on these findings, it seems larger area-per-player and a medium number of players (e.g., 6vs6), leading to a larger amount of high-speed running distance, might cause a training load that needs more time to recover. Weekly periodization should consider these differences because one of the coach's aims is to promote an optimal recovery for increasing the performance and reducing the risk of injuries during the match day. Thus, small-sided games with high player density might be proposed closer to the match day than those with low player density. Otherwise, when the goal is to support a player during the last phases of the return-to-play process, adequate recovery is a key factor to increase the performance of the player limiting the risk of overload and injury recurrence. Considering the relevant impact of small-sided games played with low player density on hamstring fatigue and recovery, this point may be crucial, especially when hamstring muscles are injured.

    The authors declare they have not used Artificial Intelligence (AI) tools in the creation of this article.


    Acknowledgments



    This project has received funding from Molde University College that pays the Postdoc position of the author RM under the umbrella of the European Joint Programming Initiative “A Healthy Diet for a Healthy Life” (JPI HDHL) and of the ERA-NET Cofund ERA-HDHL (GA N° 696295 of the EU Horizon 2020 Research and Innovation Programme).

    Conflict of interest



    All authors declare no conflicts of interest in this paper.

    [1] López-Valenciano A, Ruiz-Pérez I, Garcia-Gómez A, et al. (2020) Epidemiology of injuries in professional football: a systematic review and meta-analysis. Br J Sports Med 54: 711-718. https://doi.org/10.1136/bjsports-2018-099577
    [2] Robles-Palazón FJ, López-Valenciano A, De Ste Croix M, et al. (2021) Epidemiology of injuries in male and female youth football players: A systematic review and meta-analysis. J Sport Health Sci 11: 681-695. https://doi.org/10.1016/j.jshs.2021.10.002
    [3] Eirale C, Tol JL, Farooq A, et al. (2013) Low injury rate strongly correlates with team success in Qatari professional football. Br J Sports Med 47: 807-808. https://doi.org/10.1136/bjsports-2012-091040
    [4] Hägglund M, Waldén M, Magnusson H, et al. (2013) Injuries affect team performance negatively in professional football: an 11-year follow-up of the UEFA Champions League injury study. Br J Sports Med 47: 738-742. https://doi.org/10.1136/bjsports-2013-092215
    [5] Ardern CL, Glasgow P, Schneiders A, et al. (2016) 2016 Consensus statement on return to sport from the First World Congress in Sports Physical Therapy, Bern. Br J Sports Med 50: 853-864. https://doi.org/10.1136/bjsports-2016-096278
    [6] Lemes IR, Pinto RZ, Lage VN, et al. (2021) Do exercise-based prevention programmes reduce non-contact musculoskeletal injuries in football (soccer)? A systematic review and meta-analysis with 13 355 athletes and more than 1 million exposure hours. Br J Sports Med 55: 1170-1178. https://doi.org/10.1136/bjsports-2020-103683
    [7] Hodgson C, Akenhead R, Thomas K (2014) Time-motion analysis of acceleration demands of 4v4 small-sided soccer games played on different pitch sizes. Hum Mov Sci 33: 25-32. https://doi.org/10.1016/j.humov.2013.12.002
    [8] Kelly DM, Drust B (2009) The effect of pitch dimensions on heart rate responses and technical demands of small-sided soccer games in elite players. J Sci Med Sport 12: 475-479. https://doi.org/10.1016/j.jsams.2008.01.010
    [9] Riboli A, Coratella G, Rampichini S, et al. (2020) Area per player in small-sided games to replicate the external load and estimated physiological match demands in elite soccer players. PLoS One 15: e0229194. https://doi.org/10.1371/journal.pone.0229194
    [10] Köklü Y, Sert Ö, Alemdaroğlu U, et al. (2015) Comparison of the Physiological Responses and Time-Motion Characteristics of Young Soccer Players in Small-Sided Games: The effect of goalkeeper. J Strength Cond Res 29: 964-971. https://doi.org/10.1519/JSC.0b013e3182a744a1
    [11] Modena R, Togni A, Fanchini M, et al. (2021) Influence of pitch size and goalkeepers on external and internal load during small-sided games in amateur soccer players. Sport Sci Health 17: 797-805. https://doi.org/10.1007/s11332-021-00766-3
    [12] Rampinini E, Impellizzeri FM, Castagna C, et al. (2007) Factors influencing physiological responses to small-sided soccer games. J Sports Sci 25: 659-666. https://doi.org/10.1080/02640410600811858
    [13] Katis A, Kellis E (2009) Effects of small-sided games on physical conditioning and performance in young soccer players. J Sports Sci Med 8: 374-380.
    [14] Rebelo NAC, Silva P, Rago V, et al. (2016) Differences in strength and speed demands between 4v4 and 8v8 small-sided football games. J Sports Sci 34: 2246-2254. https://doi.org/10.1080/02640414.2016.1194527
    [15] Papanikolaou K, Tsimeas P, Anagnostou A, et al. (2021) Recovery Kinetics Following Small-Sided Games in Competitive Soccer Players: Does Player Density Size Matter?. Int J Sports Physiol Perform 16: 1270-1280. https://doi.org/10.1123/ijspp.2020-0380
    [16] Bizzini M, Impellizzeri FM, Dvorak J, et al. (2013) Physiological and performance responses to the ‘FIFA 11+’ (part 1): Is it an appropriate warm-up?. J Sports Sci 31: 1481-1490. https://doi.org/10.1080/02640414.2013.802922
    [17] Huggins RA, Giersch GEW, Belval LN, et al. (2020) The validity and reliability of global positioning system units for measuring distance and velocity during linear and team sport simulated movements. J Strength Cond Res 34: 3070-3077. https://doi.org/10.1519/JSC.0000000000003787
    [18] Kenttä G, Hassmén P (1998) Overtraining and recovery a conceptual model. Sports Med 26: 1-16. https://doi.org/10.2165/00007256-199826010-00001
    [19] Flaherty SA (1996) Pain measurement tools for clinical practice and research. AANA J 64: 133-140.
    [20] Borg E, Borg G (2002) A comparison of AME and CR100 for scaling perceived exertion. Acta Psychol 109: 157-175. https://doi.org/10.1016/s0001-6918(01)00055-5
    [21] Altmannid S, Ringhof S, Neumann R, et al. (2019) Validity and reliability of speed tests used in soccer: A systematic review. PLoS One 14: e0220982. https://doi.org/10.1371/journal.pone.0220982
    [22] Glatthorn JF, Gouge S, Nussbaumer S, et al. (2011) Validity and reliability of optojump photoelectric cells for estimating vertical jump height. J Strength Cond Res 25: 556-560. https://doi.org/10.1519/JSC.0b013e3181ccb18d
    [23] Lakens D (2013) Calculating and reporting effect sizes to facilitate cumulative science: A practical primer for t-tests and ANOVAs. Front Psychol 4: 863. https://doi.org/10.3389/fpsyg.2013.00863
    [24] Cohen J (1988) Statistical power analysis for the behavioral sciences. Routledge: . https://doi.org/10.4324/9780203771587
    [25] Gaudino P, Alberti G, Iaia FM (2014) Estimated metabolic and mechanical demands during different small-sided games in elite soccer players. Hum Mov Sci 36: 123-133. https://doi.org/10.1016/j.humov.2014.05.006
    [26] Hader K, Rumpf MC, Hertzog M, et al. (2019) Monitoring the athlete match response: Can external load variables predict post-match acute and residual fatigue in soccer? A systematic review with meta-analysis. Sports Med Open 5: 48. https://doi.org/10.1186/s40798-019-0219-7
    [27] Teixeira JE, Forte P, Ferraz R, et al. (2022) The association between external training load, perceived exertion and total quality recovery in sub-elite youth football. Open Sports Sci J . https://doi.org/10.2174/1875399X-v15-e2207220
    [28] Teixeira JE, Forte P, Ferraz R, et al. (2021) Quantifying sub-elite youth football weekly training load and recovery variation. Appl Sci 11: 4871. https://doi.org/10.3390/app11114871
    [29] Madison G, Patterson SD, Read P, et al. (2019) Effects of small-sided game variation on changes in hamstring strength. J Strength Cond Res 33: 839-845. https://doi.org/10.1519/JSC.0000000000002955
    [30] Saw AE, Main LC, Gastin PB (2016) Monitoring the athlete training response: Subjective self-reported measures trump commonly used objective measures: A systematic review. Br J Sports Med 50: 281-291. https://doi.org/10.1136/bjsports-2015-094758
  • This article has been cited by:

    1. Jianing Qu, Qingfu Wang, Ruohan Wang, Xun Ma, Feng Ji, Yingqiu Qian, Jie Bao, Yunhang Lu, Effects of medical training therapy on injury rehabilitation and sports-specific performance in elite rock climbers: A randomized controlled trial, 2025, 56, 00201383, 112134, 10.1016/j.injury.2024.112134
  • Reader Comments
  • © 2024 the Author(s), licensee AIMS Press. This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0)
通讯作者: 陈斌, bchen63@163.com
  • 1. 

    沈阳化工大学材料科学与工程学院 沈阳 110142

  1. 本站搜索
  2. 百度学术搜索
  3. 万方数据库搜索
  4. CNKI搜索

Metrics

Article views(1461) PDF downloads(77) Cited by(1)

Figures and Tables

Figures(2)  /  Tables(2)

Other Articles By Authors

/

DownLoad:  Full-Size Img  PowerPoint
Return
Return

Catalog