Culturally grounded out-of-school time (OST) activities offer promising opportunities for science, technology, engineering, art, and mathematics (STEAM) learning, yet few studies have examined how local cultural practices can be systematically designed as interdisciplinary contexts for fostering children's creativity. This qualitative design and development research study explored how a STEAM OST activity based on Lanna lantern making elicited creativity among upper elementary students in Northern Thailand. The activity was developed through field exploration, expert validation, and a seven-stage STEM inquiry process integrating science, technology, engineering, arts, and mathematics. Five students (N = 5) participated in a single six-hour implementation at Chiang Mai. Data were collected through video-supported structured observation using the A-to-E creativity framework, three-level field notes, artifact analysis, and informal member checking. Agency and connecting were the most frequently observed dimensions, particularly in students' self-directed design choices and the application of evidence from hands-on investigations to lantern construction. Experimenting and daring also appeared across participants. Being curious was less visible through behavioral observation alone, suggesting methodological limits in capturing internal states, such as wonder. Given the small purposive sample and single-session design, findings are intended as analytic rather than statistical generalizations. This study offers a contextually grounded design example of integrating cultural heritage into STEAM OST learning and illustrates how craft-based activities may support the expression of multiple dimensions of children's creativity.
Citation: Pathompong Chummongkol, Jiraporn Tupsai, Chokchai Yuenyong. Fostering creativity through culturally grounded STEAM out-of-school time activities: A case study of Lanna lantern making in northern Thailand[J]. STEM Education, 2026, 6(5): 998-1018. doi: 10.3934/steme.2026040
Culturally grounded out-of-school time (OST) activities offer promising opportunities for science, technology, engineering, art, and mathematics (STEAM) learning, yet few studies have examined how local cultural practices can be systematically designed as interdisciplinary contexts for fostering children's creativity. This qualitative design and development research study explored how a STEAM OST activity based on Lanna lantern making elicited creativity among upper elementary students in Northern Thailand. The activity was developed through field exploration, expert validation, and a seven-stage STEM inquiry process integrating science, technology, engineering, arts, and mathematics. Five students (N = 5) participated in a single six-hour implementation at Chiang Mai. Data were collected through video-supported structured observation using the A-to-E creativity framework, three-level field notes, artifact analysis, and informal member checking. Agency and connecting were the most frequently observed dimensions, particularly in students' self-directed design choices and the application of evidence from hands-on investigations to lantern construction. Experimenting and daring also appeared across participants. Being curious was less visible through behavioral observation alone, suggesting methodological limits in capturing internal states, such as wonder. Given the small purposive sample and single-session design, findings are intended as analytic rather than statistical generalizations. This study offers a contextually grounded design example of integrating cultural heritage into STEAM OST learning and illustrates how craft-based activities may support the expression of multiple dimensions of children's creativity.
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