Research article Topical Sections

Hands-on STEM learning experiences using digital technologies


  • Received: 09 September 2024 Revised: 04 December 2024 Accepted: 01 January 2025 Published: 17 February 2025
  • The facilitation of STEM education can be enhanced by the provision of opportunities for learners through the utilization of tangible and visual examples that lead to gain a better understanding of STEM topics. The objective of this work was to present an account of our experiences and activities with this novel approach carried out on schools in the Italian FVG region and also shown and tested on large, free public activities like Maker Faires and Science Picnics. The projects and experiences discussed—in which students develop a range of core competencies such as creativity, critical thinking, experimentation, prototyping, collaboration and problem-solving—include tangible complex 3D printed structures, large microcontroller board replicas and the visualization of wind dynamics and tiny invisible elementary particles, among others. These hands-on experiences demonstrate the benefits on the use of digital fabrication technologies implemented within a FabLab for STEM learning. We have identified and proposed a set of valid examples for possible engagements that are beyond today's standard education and may provide more authentic learning to nurture 21st-century skills.

    Citation: Gaia Fior, Carlo Fonda, Enrique Canessa. Hands-on STEM learning experiences using digital technologies[J]. STEM Education, 2025, 5(2): 171-186. doi: 10.3934/steme.2025009

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  • The facilitation of STEM education can be enhanced by the provision of opportunities for learners through the utilization of tangible and visual examples that lead to gain a better understanding of STEM topics. The objective of this work was to present an account of our experiences and activities with this novel approach carried out on schools in the Italian FVG region and also shown and tested on large, free public activities like Maker Faires and Science Picnics. The projects and experiences discussed—in which students develop a range of core competencies such as creativity, critical thinking, experimentation, prototyping, collaboration and problem-solving—include tangible complex 3D printed structures, large microcontroller board replicas and the visualization of wind dynamics and tiny invisible elementary particles, among others. These hands-on experiences demonstrate the benefits on the use of digital fabrication technologies implemented within a FabLab for STEM learning. We have identified and proposed a set of valid examples for possible engagements that are beyond today's standard education and may provide more authentic learning to nurture 21st-century skills.



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  • Author's biography Gaia Fior (Masters in Natural Sciences) is assistant of the ICTP SciFabLab since its foundation and organizes, and collaborates with, STEM educational projects; Carlo Fonda works at the Science, Technology and Innovation (STI) Unit of the ICTP in Trieste, Italy. He is the co-founder and manager of the ICTP SciFabLab and co-organizer of the Maker Faire Trieste since 2014; Enrique Canessa (Ph.D in Physics) is with the Science, Technology and Innovation (STI) Unit of the ICTP in Trieste, Italy. He is the co-founder of the ICTP SciFabLab and co-organizer of the Maker Faire Trieste since 2014
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  • © 2025 the Author(s), licensee AIMS Press. This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0)
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