Research article Special Issues

Design of a virtual simulation interaction system based on enhanced reality

  • Received: 11 June 2023 Revised: 06 September 2023 Accepted: 07 September 2023 Published: 21 September 2023
  • Traditional virtual simulated interaction systems experience data fragmentation during the process of converting from two-dimensional to three-dimensional information, resulting in reduced realism and an inability to meet the teaching requirements of computer courses. Therefore, the integration of augmented reality (AR) technology into the educational environment remains an urgent and unresolved issue. To address the aforementioned issues, this paper investigates the data throughput limitations present in virtual simulation interaction systems. In response to this problem, an application solution utilizing AR technology is proposed, specifically a design concept for a virtual simulation interactive system tailored to computer-related courses. This system achieves its objectives through the collaborative interaction of AR hardware and supplementary software algorithms. The AR hardware is subdivided into framework design and functional hardware design, while the software components encompass AR models, virtual interaction models, and fusion methods. Through testing and comparison of the data throughput of this system with two other virtual simulation interaction systems, it was found that the virtual simulation interactive system optimized using AR technology can effectively enhance data throughput and address the issue of reduced realism in virtual interaction scenes caused by data fragmentation. This design system provides a more realistic and efficient mode of interaction for teaching computer-related courses.

    Citation: Juan Li, Geng Sun. Design of a virtual simulation interaction system based on enhanced reality[J]. Electronic Research Archive, 2023, 31(10): 6260-6273. doi: 10.3934/era.2023317

    Related Papers:

  • Traditional virtual simulated interaction systems experience data fragmentation during the process of converting from two-dimensional to three-dimensional information, resulting in reduced realism and an inability to meet the teaching requirements of computer courses. Therefore, the integration of augmented reality (AR) technology into the educational environment remains an urgent and unresolved issue. To address the aforementioned issues, this paper investigates the data throughput limitations present in virtual simulation interaction systems. In response to this problem, an application solution utilizing AR technology is proposed, specifically a design concept for a virtual simulation interactive system tailored to computer-related courses. This system achieves its objectives through the collaborative interaction of AR hardware and supplementary software algorithms. The AR hardware is subdivided into framework design and functional hardware design, while the software components encompass AR models, virtual interaction models, and fusion methods. Through testing and comparison of the data throughput of this system with two other virtual simulation interaction systems, it was found that the virtual simulation interactive system optimized using AR technology can effectively enhance data throughput and address the issue of reduced realism in virtual interaction scenes caused by data fragmentation. This design system provides a more realistic and efficient mode of interaction for teaching computer-related courses.



    加载中


    [1] C. Troussas, A. Krouska, C. Sgouropoulou, Impact of social networking for advancing learners' knowledge in E-learning environments, Educ. Inf. Technol., 2021 (26), 4285–4305. https://doi.org/10.1007/s10639-021-10483-6 doi: 10.1007/s10639-021-10483-6
    [2] Z. Yu, Z. Ran, Simulation research on touch perception control of virtual interactive system based on VRML, Comput. Simul., 37 (2020), 193–197.
    [3] R. Azuma, Y. Baillot, R. Behringer, S. Feiner, S. Julier, B. MacIntyre, Recent advances in augmented reality, IEEE Comput. Graphics Appl., 21 (2001), 34–47. http://doi.org/10.1109/38.963459 doi: 10.1109/38.963459
    [4] C. Yang, Research on the application of computer virtual reality technology, Inf. Commun., 10 (2020), 161–163.
    [5] E. Liu, S. Cai, Z. Liu, L. Liu, WebART: Web-based augmented reality learning resources authoring tool and its user experience study among teachers, IEEE Trans. Learn. Technol., 16 (2023), 53–65. https://doi.org/10.1109/TLT.2022.3214854 doi: 10.1109/TLT.2022.3214854
    [6] C. Cong, J. Li, K. Qin, Design and application of virtual simulation training system in urban rail transit operation, Urban Mass Transit, 23 (2020), 44–49. https://doi.org/10.16037/j.1007-869x.2020.08.011 doi: 10.16037/j.1007-869x.2020.08.011
    [7] D. Li, Design of plane image interactive system based on virtual reality technology, Mod. Electron. Tech., 43 (2020), 158–160. https://doi.org/10.16652/j.issn.1004-373x.2020.08.041 doi: 10.16652/j.issn.1004-373x.2020.08.041
    [8] Y. Dong, Implementation of multi-associative VRML collaborative virtual reality simulation system, Comput. Simul., 36 (2019), 372–376.
    [9] B. Gan, C. Zhang, Y. Chen, Y. Chen, Research on role modeling and behavior control of virtual reality animation interactive system in Internet of Things, J. Real-Time Image Process., 18 (2021), 1069–1083. https://doi.org/10.1007/s11554-020-01046-y doi: 10.1007/s11554-020-01046-y
    [10] Y. Zhang, C. Liu, Research on the integrated application of VR, AR technology in long and short weapons events, Bull. Sport Sci. Technol., 29 (2021), 187–189.
    [11] A. Marougkas, C. Troussas, A. Krouska, C. Sgouropoulou, A Framework for Personalized Fully Immersive Virtual Reality Learning Environments with Gamified Design in Education, IOS Press, Amsterdam, 2021.
    [12] Y. Wang, Complex virtual training simulation system design, Mod. Def. Technol., 43 (2015), 215–222.
    [13] Q. Niu, Motion Simulation and Virtual Disassembly System Design of Automobile Rear Axle in Augmented Reality Environment, Master thesis, Wuhan University of Technology in Hubei, 2019. https://doi.org/10.27381/d.cnki.gwlgu.2019.000894
    [14] J. Yong, Y. Wang, B. Yue, W. Wang, Research on the construction of virtual simulation experimental teaching resource system based on augmented reality technology, Ind. Inf. Technol. Educ., 10 (2019), 85–89.
    [15] W. Wang, W. Zhang, Y. Li, The application of augmented reality technology in industrial robot teaching, Intern. Combust. Eng. Parts, 20 (2019), 251–252. https://doi.org/10.19475/j.cnki.issn1674-957x.2019.20.133 doi: 10.19475/j.cnki.issn1674-957x.2019.20.133
    [16] C. Papakostas, C. Troussas, A. Krouska, C. Sgouropoulou, On the Development of a Personalized Augmented Reality Spatial Ability Training Mobile Application, IOS Press, Amsterdam, 2021.
    [17] Y. Chen, W. Zhang, S. Chen, The analysis of the effects of museum learning based on augmented reality taking the "AR box" virtual simulation learning environment as an example, Mod. Distance Educ. Res., 32 (2020), 104–112.
    [18] S. Cai, E. Liu, Y. Shen, C. Liu, S. Li, Y. Shen., Probability learning in mathematics using augmented reality: Impact on student's learning gains and attitudes, Interact. Learn. Environ., 28 (2020), 560–573. https://doi.org/10.1080/10494820.2019.1696839 doi: 10.1080/10494820.2019.1696839
    [19] Z. Liu, X. Jian, B. Shi, H. Zhang, Operation and maintenance simulation for smart substation equipment based on augmented reality technology, South. Power Syst. Technol., 13 (2019), 69–75.
    [20] X. Xing, The application of augmented reality technology in medical clinical teaching, China Mod. Educ. Equip., 19 (2021), 32–34.
    [21] J. Chen, Y. Zhou, J. Zhai, The application of virtual reality and augmented reality technologies in museum learning, Mod. Educ. Technol., 31 (2021), 5–13.
    [22] Z. Turan, G. Atila, Augmented reality technology in science education for students with specific learning difficulties: Its effect on students' learning and view, Res. Sci. Technol. Educ., 39 (2021), 506–524. https://doi.org/10.1080/02635143.2021.1901682 doi: 10.1080/02635143.2021.1901682
    [23] T. Chiang, S. Yang, G. Hwang, An augmented reality-based mobile learning system to improve students' learning achievements and motivations in natural science inquiry activities, Educ. Technol. Soc., 17 (2014), 352–365.
    [24] C. Papakostas, C. Troussas, A. Krouska, C. Sgouropoulou. User acceptance of augmented reality welding simulator in engineering training, Educ. Inf. Technol., 27 (2022), 791–817. https://doi.org/10.1007/s10639-020-10418-7 doi: 10.1007/s10639-020-10418-7
  • Reader Comments
  • © 2023 the Author(s), licensee AIMS Press. This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0)
通讯作者: 陈斌, bchen63@163.com
  • 1. 

    沈阳化工大学材料科学与工程学院 沈阳 110142

  1. 本站搜索
  2. 百度学术搜索
  3. 万方数据库搜索
  4. CNKI搜索

Metrics

Article views(736) PDF downloads(53) Cited by(0)

Article outline

Figures and Tables

Figures(6)  /  Tables(2)

Other Articles By Authors

/

DownLoad:  Full-Size Img  PowerPoint
Return
Return

Catalog